13 December 2011

Game content not found.

JAN29

Some of our players who did get Karkand haven´t had the opportunity to enjoy it.
That is why, we have located the issue with "game content not found" and will roll out a fix in the next couple of hours :)!

continue reading

Congratulations everyone! Karkand has now been released!

JAN29

Now that Karkand is out, feel free to enjoy yourselves in an environment with enhanced destruction and new assignments.
Also don´t forget to give us your war stories, progress reports and post your nicest screenshots and feedback on the forums.

If you haven’t followed us before, Back to Karkand is our first expansion pack for Battlefield 3. It features four legendary Battlefield 2 maps reimagined in the Frostbite 2 engine, with enhanced levels of destruction.

More than just a map pack, Back to Karkand also features 10 new weapons to extend your arsenal (you can bring these new weapons back to the base game maps), three classic vehicles from Battlefield 2, including the STOVL fighter jet (excellent for hovering and capturing bases), Desert Buggy, and and APC, five new dog tags, and an added layer of persistence with the all-new Assignments you need to complete to unlock new weapons.

Now go back to Karkand and let us know what you think in the Battlelog forums! To find your new maps, just use Quick Match or the server browser as you normally would. The four new maps will appear together with the nine ones from the base game. For a full guide on how to use the server browser on console, check out this guide we prepared earlier.

If you are a Limited Edition owner, you are entitled to this entire expansion pack at no extra charge. Otherwise, you can buy it for PC from Origin at $14,99 or for Xbox 360 from Xbox Live Marketplace or the in-game store for 1200 Microsoft Points.

Right now, we some players are experiencing issues with launching Karkand and we are investigating this issue as good as we can.

continue reading

08 December 2011

BF3 Back To Karkand Tribute

JAN29

Posted Image
To those who fought here in 1942 - BF2 - 2142 and 1943 - We are grateful ~ DICE

continue reading

06 December 2011

Revelations of a Spy

JAN29



Pre-Purchase Assassin's Creed Revelations and receive two Assassin’s Creed inspired items for Free in Team Fortress 2, The Sharp Dresser and The Dashin' Hashshashin.

continue reading

Mann Co. Spotlight Items

JAN29



Today, we're introducing a new item from the Steam Workshop, voted on by the community and buyable by everyone. The “Itsy Bitsy Spyer” is a miniature Spy voodoo doll that clips onto the Engineer's belt. It's featured in our Mann Co. Spotlight box at the immediate right of this post!

And for you traders out there, there's a link right underneath the Spotlight item that'll let you buy keys without going into the game. Plus, we’ve removed the three-day trading cooldown for anyone whose first Steam purchase was 30 days ago or more.

All of which brings us to the last new feature we're introducing today: "Buy Now" links that you can create for any item and embed anywhere. Visit the FAQ for more details!

continue reading

BONK

JAN29

continue reading

Battlelog Update #3

JAN29

In preparation for the upcoming expansion pack and the holidays we have decided to super-charge the Server Browser with a couple of new features. These new improvements are as always based on requests and feedback from the Get Satisfaction forums that you’ve posted.
Lots of different bug fixes has also been made but feature wise, these are the highlights:

Change list

Server Queue
Last week we silently enabled the server queue again. Joining the server your friends are at is easy! If the server is full, you will simply be put in the queue and automatically joined when a slot becomes available.
Improved Server Browser
The server browser has been equipped with more search options. Such as kill cam, friendly fire and 3D spotting to name a few. We aim to continuously improve it and we’re determined to bring you the most powerful server browser ever seen.
Easier server joining with party
Joining servers with your party has been improved. Instead of setting up your party prior to doing a party join you can now connect asynchronously, without waiting for your friends to ready up.
Country filter
The server browser has also been equipped with the capability of searching for servers by country. This is incredibly useful for those eager to play with perhaps other countrymen or just want to enjoy playing on a server from your favorite country.
Share Battle Reports
You can now share your favorite Battle Reports with your friends on Facebook, Twitter and Google+. Use the share tab at top right of your report. Shared Battle Reports previously required a Battlelog account to be viewed but this limitation is no more.
New icons for navigation
If you look at the new top header you’ll see a new set of icons, providing quick links to various popular sections on the site. Having easy access to your dog tags and stats is always a good thing!
Statistics for Back to Karkand will be available next week on December 13th.

continue reading

New Client and Server Update coming in for PC!

JAN29

We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.
It will be both a client update -- 3,9GB in size -- and a server update.


The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.


Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals


Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

continue reading

28 November 2011

Going Back to Karkand: Gulf of Oman gameplay, combat vehicles revealed

JAN29

The countdown to our first Battlefield 3 expansion pack Back to Karkand continues. This week, we have new gameplay footage from our reimagining of all-time classic map Gulf of Oman. Plus, more info on the new vehicles you will be able to take control of come December.
Check out this gameplay trailer from our reimagined version of Gulf of Oman. Like in previous Back to Karkand trailers, you can see some of the new vehicles in action here. The three combat vehicles that we are bringing back from Battlefield 2 in Back to Karkand are the STOVL fighter jet, desert buggy, and one of the APC’s.

"I wanted to complement what we already have in the base game, plus I wanted to bring back some of the classic vehicles from Battlefield 2 that we know players loved, such as the Short Take-Off/Vertical Landing fighter jet and the desert buggy. In today’s trailer, you can also get a first glimpse of a hitherto unannounced fourth vehicle bound to strike fear into the very hearts of the enemy. See if you can spot it!", said Back to Karkand Lead Designer Niklas Fegraeus.

Come back later for more details on Back to Karkand. We have more videos coming your way, and more details on the new Back to Karkand weapons that you can bring back to the base game.


http://www.youtube.com/watch?v=emGXp-qRrVg&feature=player_embedded [youtube.com]


As always, if you pre-ordered your copy of Battlefield 3: Limited Edition, you are entitled to Back to Karkand at no extra charge and will be notified in-game once it is available for download and play in December. Anyone can buy it on the launch day for $14.99/1200 Microsoft Points, or the equivalent in their local currency. PlayStation 3 players will have exclusive 1 week early access to Back to Karkand.

continue reading

Make it pretty, make it shine! (New Drivers for Nvidia)

JAN29

Here are some of the release notes.
For a full list, please check out the section over at GeForce where you can also treat yourself to a nice download.

http://www.geforce.com/News/articles/nvidia-geforce-290-36-beta-drivers-released [geforce.com]

Enables NVIDIA Surround support for Intel X79 SLI-certified motherboards.
NVIDIA SLI



Updates HD Audio driver to version 1.3.9.0.
Bug Fixes

Fixes random flickering as Windows boot logo is loading or fading away.
Fixes ability to set Surround resolutions to 5760x1080 using custom resolutions.
Fixes some random instances of triangular artifacts when playing Battlefield 3.
Fixes corruption and flickering of some objects in Battlefield 3 in the New York single-player level when anti-aliasing is enabled.
Fixes playback of videos or live TV using Window Media Center resulting in a black screen.
Fixes the issue where 1920x1080 @60Hz PC resolution mode switched down to @59Hz.
Fixes mouse cursor flickering and shaking in Battlefield: Bad Company 2

continue reading